![]() ![]() These modules have more colorful names such as "10MN Monopropellant Enduring Afterburner" and "150mm Light Gallium Machine Gun", and are therefore also called "named" modules. Because of their better performance, some high-demand meta modules may have much higher market prices than Tech 1 or even Tech 2 modules however because of plentiful supply, many meta modules have comparable or even lower market prices than Tech 1 modules. Meta level 1-4 items do not require more skills to use than meta 0. Higher meta level items are more effective and usually have lower fitting requirements as well, but this is not always the case. ![]() The higher the meta level the better quality the item. ![]() These are dropped by NPC ships and are not manufactured by players. If someone offers you a "meta 0" duel, they mean a duel in a Tech 1 ship with only this type of module installed. They have generic names based on their type such as "1MN Afterburner I". Meta 0 modules have no Meta level attribute visible in their attributes. These are the basic modules that are manufactured by players from blueprints seeded on the market by NPCs. These modules are useless except for educational purposes. You should NEVER consider fitting a Civilian Module except in the Tutorial Missions and on your trusty Rookie Ship. Related modules all have the same base image, only differing in that symbol.Ĭivilian Modules are a special case and are only mentioned here for completeness. You can tell which group a module belongs to by the little symbol in the upper-left corner of the module's image. Module variants are grouped (as explained below) to make it easier to differentiate between them. ![]() Module Tiericide is an ongoing project to, one module group at a time, rebalance every module in the game to remove these obvious imbalances and introduce either meaningful use cases for variants, remove unnecessary variants, or equalize variants which should be of equal quality.įor official CCP explanations of tiericide, see this article, written in 2014 introducing the project and this article written in June 2020 explaining the methodology behind it and outlining what's left to do. This resulted in some module variants having no meaningful uses. Historically, most modules in EVE had some variants that were numerically better than others with little to no difference in price or availability. The Mining Laser Upgrade II (Meta 5) increases the amount of ore mined by 9%, but increases the mining lasers' CPU use by 12.5% - so while it performs better, you must take its steeper penalty into account. The Mining Laser Upgrade I (Meta 0) module increases the amount of ore mined by 5%, but increases the mining lasers' CPU use by 10%. For example, mining laser upgrade modules increase the amount of ore that mining lasers mine, but also increase the CPU used by those mining lasers. The Type-D Restrained Expanded Cargo (Meta 2) module provides a 22% bonus to cargo space, but reduces your ship's maximum velocity by 13% in other words, it's a better-performing module, but which is also more expensive to buy.įor other modules, the progression is not so straightforward. The Expanded Cargohold I (Meta 0) module provides a 18% bonus to cargo space, but reduces your ship's maximum velocity by 15%. Additionally, don't forget the cost - while officer and deadspace modules will greatly outperform Tech 1 and Tech 2 modules, they often cost hundreds or thousands of times as much!įor example, there are seven different expanded cargohold modules, and while each performs the same basic function (increase the size of your ship's cargo hold), and are all low-slot modules, they differ in the amount of extra cargo space they provide, and in their penalties to your ship's velocity and structure hit points. While higher-meta modules tend to be better than lower-meta ones, there are plenty of exceptions, particularly for modules with many attributes (where modules will have different advantages and drawbacks compared to each other). When shopping around for a module, it's recommended to use the item comparison tool to compare the module variants. Modules have an attribute (also visible in the "Show Info" window) called "Meta level", which is roughly a measure of the module's quality - a module with a higher meta level will generally (but not always!) have better stats than the equivalent module with a lower meta level. You can find all related modules through the in-game "Show Info" window, under the "related items" tab, where you can also compare the modules' statistics using the item comparison tool. Most modules in EVE have several (up to tens) of variants (each a module in their own right), which fulfill the same basic function, but have different statistics. 4.4 Pirate Faction / Non-Empire Faction. ![]()
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